Task 3 - Creating Dialog
Game
dialogue sources -
There
are many ways that dialogue is communicated within video games. For example, in Mortal Kombat there are several ways dialogue is distributed
throughout. The most popular example is a when you are having an interaction with a character they will say something to intimidate their opponent. Quotes like this
give the player a feeling of submersion and give them a sense of pride once you
have killed the opponent.
Another
game that uses dialogue in their game is 'Grand Theft Auto V', they use
dialogue throughout the entire game and is used not only between the main characters
but the NPC's will give some sort of dialogue to try and give the player a
sense of actually being in the game.
For my
own story script, I would add dialogue that immerses the player into the
story and makes them feel involved instead of being an outsider
Verbal elements of narration -
Narration
in video games is when there is dialogue either spoken or in a text format to
describe the story and what is going on. The narration is usually spoken over
the top of a cut scene or either it's in text and will show up while on a
mission. An example of this is in the game 'Battlefield 1', while you are in
the cut scene before the mission starts you will have the main character
explain what's going on during the time of the mission. The narration gives the
player either a quick overview of why they're in the
situation they're in or can tell you what the character is thinking
or feeling. For my own script, I may have some narration in the form of who the
character is.
Monologue in scripts is when a character will have a long-overdrawn speech by
themselves. This is most popular when the character is talking to himself. For
example, if the main character is travelling by himself he may begin to talk
about what he's thinking, feeling or what his next plan may be. Monologues are
very popular in films and can be used to create an atmosphere like in The
Pursuit of Happiness with Will Smith he has a short monologue
explaining that you should protect your dreams and go them which has a
very touching and warm feel to it. A monologue can also be part of a conversation
usually when it's very sentimental and they give some words of wisdom, for
example, in Naughty Dog's Red Dead Redemption there is a scene in which Dutch
speaks his final words saying how "we can't always fight nature" and
giving some inspirational words. For my own script, I may use a
monologue since my character is quite a loner and keeps to himself it may
work in that sense.
Dialogue is any conversation between two or more people. Dialogue features in
books, films, games, plays etc. In all sorts of media, dialogue is very
important otherwise the play or book film or whatever case would be one long
tedious monologue along with a few points of description in between. In games
dialogue between characters is vital, it is found in every story line and sometimes
even in the multiplayer. A prime example of dialogue is in the game 'The Last
of Us' where Joel meets up with multiple other characters along the way and
they discuss things from how they're doing to their ways of surviving the
apocalypse. For my own script, I will add dialogue between characters so that I
have a story to go with.
Script Writing -
Task 3 - Creating Dialog
Game
dialogue sources -
There
are many ways that dialogue is communicated within video games. For example, in Mortal Kombat there are several ways dialogue is distributed
throughout. The most popular example is a when you are having an interaction with a character they will say something to intimidate their opponent. Quotes like this
give the player a feeling of submersion and give them a sense of pride once you
have killed the opponent.
Another
game that uses dialogue in their game is 'Grand Theft Auto V', they use
dialogue throughout the entire game and is used not only between the main characters
but the NPC's will give some sort of dialogue to try and give the player a
sense of actually being in the game.
For my
own story script, I would add dialogue that immerses the player into the
story and makes them feel involved instead of being an outsider
Verbal elements of narration -
Narration
in video games is when there is dialogue either spoken or in a text format to
describe the story and what is going on. The narration is usually spoken over
the top of a cut scene or either it's in text and will show up while on a
mission. An example of this is in the game 'Battlefield 1', while you are in
the cut scene before the mission starts you will have the main character
explain what's going on during the time of the mission. The narration gives the
player either a quick overview of why they're in the
situation they're in or can tell you what the character is thinking
or feeling. For my own script, I may have some narration in the form of who the
character is.
Monologue in scripts is when a character will have a long-overdrawn speech by
themselves. This is most popular when the character is talking to himself. For
example, if the main character is travelling by himself he may begin to talk
about what he's thinking, feeling or what his next plan may be. Monologues are
very popular in films and can be used to create an atmosphere like in The
Pursuit of Happiness with Will Smith he has a short monologue
explaining that you should protect your dreams and go them which has a
very touching and warm feel to it. A monologue can also be part of a conversation
usually when it's very sentimental and they give some words of wisdom, for
example, in Naughty Dog's Red Dead Redemption there is a scene in which Dutch
speaks his final words saying how "we can't always fight nature" and
giving some inspirational words. For my own script, I may use a
monologue since my character is quite a loner and keeps to himself it may
work in that sense.
Dialogue is any conversation between two or more people. Dialogue features in
books, films, games, plays etc. In all sorts of media, dialogue is very
important otherwise the play or book film or whatever case would be one long
tedious monologue along with a few points of description in between. In games
dialogue between characters is vital, it is found in every story line and sometimes
even in the multiplayer. A prime example of dialogue is in the game 'The Last
of Us' where Joel meets up with multiple other characters along the way and
they discuss things from how they're doing to their ways of surviving the
apocalypse. For my own script, I will add dialogue between characters so that I
have a story to go with.
Script Writing -
Script Writing -
Scripts are very exclusive to any other text format, they have very distinct things that set them out as different from the others. For example, in a script the dialogue between characters will be directly in the middle of the page rather than following the typical right to left. Also in scripts you will have stage ques which will tell the actor/actress what to do as well as what to say. Other things that set themselves apart from other text is that before a scene is set there will be a 'FADE IN:' ques. After this will be where the scene is set, this is where the story is based, what it looks like and whats going on will be described. Below i have added an example of a script from the film Godfather.
Industry Practice -
For my script, I decided to do the beginning scene. I did a dream/flashback scenario for my character in which he relieves his past experience of being in a situation where his friends die and he can't do anything about it. This is the cause of his PTSD and the reason why he is no longer a soldier.
I think that my script was well set and thought out. It consisted of dialogue between the characters but then once he wakes up there is a narration from my main character.
Overall I think the script shows why the character is closed off to the civilian life.
Script -
FADE IN:
Opening
EXT. - Baghdad, Iraq - 4.35pm
EXT. - Baghdad, Iraq - 4.35pm
July 3rd, 2022, around 35 degrees Celsius, the suns is lowering behind the hills. Team
of four sit on top a hillside on over watch. They watch a small closed off
village in which they suspect their target, Ahamed Al Inquiri, is hiding. The
surrounding mountains are very dry and dusty surround by patches of dark green
shrubs. The team of four is split up into two groups, Anthony Kruger are one
sniper team, Cooks and Dean make up another team perched around 50 meters away
watching over another angle.
Anthony KRUGER
*whispering* Tom, TOM! I get wait to get out of this sinkhole, what are
you doing when you get home?
First Seargent Tom Mann
I’m going straight to my parents’ house, I haven’t seen them in so long.
How about your parents? I’ve never heard you mention them
Anthony Kruger
They died when I was 22, car accident, drunk driver t-boned them doing
85. Never caught the guy cause the car was already stolen.
First Seargent Tom Mann
Sorry… that’s a shit situation… Hope you catch the fucker.
Anthony Kruger
He’ll be long gone now, cops stopped searching a while ago, they just
say it’s an open case. Same old, same old
I have visual, north east 425 meters
First Seargent Tom Mann
Radio in for those two to get on our mark
Anthony kruger
Yes sir.
(over the radio)
Anthony Kruger
Cooks, Dean get over here we have visual. Over
*barely hearable over the radio*
Cooks
We’re on our way. Over
Anthony Kruger
Get a move on, we’re ready to him out. Over
(Dean and Cooks walking behind the Tom and Anthony who are lay down on
the edge of the cliff)
Dean
Where is he?
First Seargent Tom Mann
He’s down there, we need to get him while it’s still light, we’ll lose
him in the dark and we can’t risk it. Cooks, call an attack in.
Cooks
Are you sure? The radios aren’t working properly the order might not go
through. We could just move tomor--
First Seargent Tom Mann
What did I say?... We move now, we don’t have any time for discussion.
Anthony Kruger
Are you sure about this?
First Seargent Tom Mann
I'm sure, this will work
(Cooks calls in over the radio)
Cooks
Come in, this is Kilo, Two, Alpha, We need an airstrike coming off our
location. Over
(Repeatedly taps on the radio which isn’t functioning fully)
Cooks
Again, this is Kilo, Two, Alpha, We have visual and need assistance.
Requesting strike on our flare. Over
(through a load of static, making the
communication barely hearable)
Command post
Repeat… Attack… flare… ETA…
Cooks
We’re not getting anything through, I told you the radios down. What’s
our move now?
First Seargent Tom Mann
We’ll move in slowly ourselves. Me, Cooks and Dean will move down there
and Kruger you’ll stay here and watch from above. Cooks call them in and cancel
that strike. Everyone okay with that?
Anthony
Kruger
Dean
Yes
sir yes sir
Cooks
yes…. Yes sir…
(Cooks calls back over the radio, banging it against his hand before hoping to get the message through)
Cooks
This is Kilo, Two, Alpha, we are no longer in need our assistance, we
are cancelling the call for backup. Repeat, we are cancelling the call for back
up.
(nothing I received but static, they all look at each other and they
assume the message was received and carry on)
Dean
Are we moving?
First Seargent Tom Mann
Of course, we’re moving. Let’s go, on me.
(Tom, Dean and Cooks begin heading down the hill while Kruger adjusts
his position to get comfy)
---after 8 minutes of walking---
(The team of three kneel about 30 meters away from the village in the
darkness hidden by their camo, they are disguised by shrub)
First Seargent Tom Mann
Right, the plan is we take it slow using the cover we have, there’s a
suspected nest of them in one of the houses on the far side of the village.
Dean, I need you to move through the door of the first house then Cooks
you’ll follow clearing the room. Once clear we will set ourselves for a few
hours and decide how we’re doing this, they have around 25-70 lookouts surrounding
this place. Do not be surprised if they already know we’re here.
This is just us on this, we have no back up except Kruger back on that
ledge so we need to slow dance this.
(The team of three make their way to what looks like an abandoned house
and move in)
Dean
Breaching the door now…
(Dean creaks the door open slowly and Cooks follows him into an empty
room, Tom makes his way upstairs and clears the two main rooms while Crooks
sets himself at the main window which is barred off)
Cooks
Movement in house north east from my position, cannot confirm our
target. Sir, we’re going to need a better position.
First Seargent Tom Mann
We’re going to move from house to house and clear this place out.
Silently though, we can’t have the entire camp of them on our ass.
FADE OUT:
FADE IN:
Kruger is still lay down on the cliff side, he has
lost vision of his team who were last seen by him when they entered the house
in the village. He’s prepared himself for a long night watching over the
village, talking to himself to keep himself company.
(attempting radio contact)
Anthony Kruger
What are you lot doing down there, how long is this going to take?
----------------------
Anthony Kruger
No radio, no visual, can’t do much from sat up here, what was the point
in leaving m---
(The sound of jets interrupts his train of thought)
Support?!? Wasn’t that cancelled? They must’ve got through in the end...
They wouldn’t have cancelled and re-asked for it? Something’s not right
(over static filled radio)
Command post
...... Visual.... village.....Ready to..... bombs
Anthony kruger
NO! WE HAVE MEN DOWN THERE! REPEAT, WE HAVE THREE MEN DOWN IN THAT
VILLAGE, DO NOT DROP.
(Anthony smashes the radio off the palm of his hand desperately trying
to get it to work)
THIS IS KILO, TWO, ALPHA, WE HAVE THREE MEN IN ONE OF THOSE HOUSES,
YOU'RE GOING TO KILL THEM.
(Anthony watches as three fighter jets shoot over his head and)
Stupid fucking radio’s. This can’t be happening.
(explosions blow up the village till what’s left is nothing but rubble,
smoke and dust.
An incoming, faint radio communication)
Command post
...Success...
He watches in horror knowing the men he left to go
down into the village are now dead. But they did not die to the enemy, they
were murdered by the same people they are trying to protect due to simple radio
malfunctions.
FADE OUT:
FADE IN:
Wake up
INT - Anthony's front room - Early Morning
INT - Anthony's front room - Early Morning
Santa Clarita, March 2023, seven months since his
honourable discharge. Anthony Kruger now lives a rural life by himself and his
dog Max. It’s been 8 months since his Honourable discharge, he was released due
to PTSD, he is starting to get back into the civilian life well by being by
himself most of the time. He is woken up at 5.33am by Max howling and
scratching at the door to get out.
Narration by Anthony
(Anthony slept on the couch)
I have the same dream every night. Reliving the same moment over and
over in my head like a broken tape stuck on a loop. What if? That question...
What if? What if I stopped them from going? What if I went with them? What if
the radio worked?
‘Life contracts and death is expected,
As in season of autumn.
The soldier falls.
He does not become a three-day personage
Imposing his separation,
Calling for pomp.
Death is absolute and without memorial,
As in a season of autumn,
When the wind stops,
When the wind stops and, over the heavens,
The clouds go, nevertheless,
In their direction.
(walking up to the door where Max is barking he wipes the sleep from his
eyes)
Anthony
What are you doing? There’s nothing out there this early.
(Max begins growling and barking at the sky)
Max! leave the birds alone.
The sky is still unlit by the sun, and there are
very few birds chirping which is unusual. There is no breeze and the trees look
like statues under the mild weather. Everything looks off.
FADE OUT:

